{ "name": "sdf3d_elongation", "node_position": { "x": 0, "y": 0 }, "parameters": { "x": 0.2, "y": 0, "z": 0 }, "shader_model": { "code": "", "global": "", "inputs": [ { "default": "vec2(100, 0.0)", "label": "", "longdesc": "The input object to be elongated", "name": "in", "shortdesc": "Input", "type": "sdf3dc" } ], "instance": "", "longdesc": "Elongates its input", "name": "Elongation", "outputs": [ { "longdesc": "The shape generated by the operation", "sdf3dc": "$in($uv-clamp($uv, -abs(vec3($x, $y, $z)), abs(vec3($x, $y, $z))))", "shortdesc": "Output", "type": "sdf3dc" } ], "parameters": [ { "control": "P1.x", "default": 0, "label": "X", "longdesc": "The elongation along the X axis", "max": 1, "min": 0, "name": "x", "shortdesc": "Length.x", "step": 0.01, "type": "float" }, { "control": "P1.y", "default": 0, "label": "Y", "longdesc": "The elongation along the Y axis", "max": 1, "min": 0, "name": "y", "shortdesc": "Length.y", "step": 0.01, "type": "float" }, { "control": "None", "default": 0, "label": "Z", "longdesc": "The elongation along the Z axis", "max": 1, "min": 0, "name": "z", "shortdesc": "Length.z", "step": 0.01, "type": "float" } ], "shortdesc": "Elongation" }, "type": "shader" }