{ "name": "sdf3d_box", "node_position": { "x": 0, "y": 0 }, "parameters": { "r": 0.01, "sx": 0.3, "sy": 0.25, "sz": 0.25 }, "shader_model": { "code": "vec3 $(name_uv)_q = abs($uv) - vec3($sx, $sy, $sz);\n", "global": "", "inputs": [ ], "instance": "", "longdesc": "Generates a rounded box as a signed distance function", "name": "Box", "outputs": [ { "longdesc": "Shows the rounded box", "sdf3d": "length(max($(name_uv)_q,0.0))+min(max($(name_uv)_q.x,max($(name_uv)_q.y,$(name_uv)_q.z)),0.0)-$r", "shortdesc": "Output", "type": "sdf3d" } ], "parameters": [ { "control": "Rect1.x", "default": 0.5, "label": "Size X", "longdesc": "The size of the box along the X axis", "max": 1, "min": 0, "name": "sx", "shortdesc": "Size.x", "step": 0.01, "type": "float" }, { "control": "Rect1.y", "default": 0.5, "label": "Size Y", "longdesc": "The size of the box along the Y axis", "max": 1, "min": 0, "name": "sy", "shortdesc": "Size.y", "step": 0.01, "type": "float" }, { "control": "None", "default": 0.5, "label": "Size Z", "longdesc": "The size of the box along the Z axis", "max": 1, "min": 0, "name": "sz", "shortdesc": "Size.z", "step": 0.01, "type": "float" }, { "control": "None", "default": 0.5, "label": "Radius", "longdesc": "The radius of the rounded box", "max": 1, "min": 0, "name": "r", "shortdesc": "Radius", "step": 0.01, "type": "float" } ], "shortdesc": "Box" }, "type": "shader" }