{ "name": "perlin", "node_position": { "x": 0, "y": 0 }, "parameters": { "iterations": 3, "persistence": 0.5, "scale_x": 4, "scale_y": 4 }, "shader_model": { "code": "", "global": "float perlin(vec2 uv, vec2 size, int iterations, float persistence, int seed) {\n\tvec2 seed2 = rand2(vec2(float(seed), 1.0-float(seed)));\n float rv = 0.0;\n float coef = 1.0;\n float acc = 0.0;\n for (int i = 0; i < iterations; ++i) {\n \tvec2 step = vec2(1.0)/size;\n\t\tvec2 xy = floor(uv*size);\n float f0 = rand(seed2+mod(xy, size));\n float f1 = rand(seed2+mod(xy+vec2(1.0, 0.0), size));\n float f2 = rand(seed2+mod(xy+vec2(0.0, 1.0), size));\n float f3 = rand(seed2+mod(xy+vec2(1.0, 1.0), size));\n vec2 mixval = smoothstep(0.0, 1.0, fract(uv*size));\n rv += coef * mix(mix(f0, f1, mixval.x), mix(f2, f3, mixval.x), mixval.y);\n acc += coef;\n size *= 2.0;\n coef *= persistence;\n }\n \n return rv / acc;\n}\n", "inputs": [ ], "instance": "", "longdesc": "Generates several octaves of greyscale value noise", "name": "Value Noise", "outputs": [ { "f": "perlin($(uv), vec2($(scale_x), $(scale_y)), int($(iterations)), $(persistence), $(seed))", "longdesc": "Shows a greyscale value noise", "shortdesc": "Output", "type": "f" } ], "parameters": [ { "control": "None", "default": 4, "label": "Scale X", "longdesc": "The scale along the X axis", "max": 32, "min": 1, "name": "scale_x", "shortdesc": "Scale.x", "step": 1, "type": "float" }, { "control": "None", "default": 4, "label": "Scale Y", "longdesc": "The scale along the Y axis", "max": 32, "min": 1, "name": "scale_y", "shortdesc": "Scale.y", "step": 1, "type": "float" }, { "control": "None", "default": 3, "label": "Iterations", "longdesc": "The number of octaves (higher values might affect performance)", "max": 10, "min": 1, "name": "iterations", "shortdesc": "Octaves", "step": 1, "type": "float" }, { "control": "None", "default": 0.5, "label": "Persistence", "longdesc": "The persistence between two consecutive octaves", "max": 1, "min": 0, "name": "persistence", "shortdesc": "Persistence", "step": 0.05, "type": "float" } ], "shortdesc": "Value Noise" }, "type": "shader" }