[gd_scene load_steps=4 format=2] [ext_resource path="res://addons/material_maker/renderer.gd" type="Script" id=1] [sub_resource type="Shader" id=1] code = "shader_type canvas_item; void fragment() { COLOR = vec4(1.0); } " [sub_resource type="ShaderMaterial" id=2] render_priority = 0 shader = SubResource( 1 ) [node name="Renderer" type="Viewport" index="0"] arvr = false size = Vector2( 0, 0 ) own_world = true world = null transparent_bg = true msaa = 2 hdr = false disable_3d = false usage = 2 debug_draw = 0 render_target_v_flip = true render_target_clear_mode = 0 render_target_update_mode = 1 audio_listener_enable_2d = false audio_listener_enable_3d = false physics_object_picking = false gui_disable_input = true gui_snap_controls_to_pixels = true shadow_atlas_size = 0 shadow_atlas_quad_0 = 2 shadow_atlas_quad_1 = 2 shadow_atlas_quad_2 = 3 shadow_atlas_quad_3 = 4 script = ExtResource( 1 ) _sections_unfolded = [ "GUI", "Render Target", "Rendering" ] [node name="ColorRect" type="ColorRect" parent="." index="0"] material = SubResource( 2 ) anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_right = 40.0 margin_bottom = 40.0 rect_pivot_offset = Vector2( 0, 0 ) rect_clip_content = false mouse_filter = 0 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 1 color = Color( 1, 1, 1, 1 ) _sections_unfolded = [ "Material", "Rect" ] [node name="Timer" type="Timer" parent="." index="1"] process_mode = 1 wait_time = 0.1 one_shot = true autostart = false