{ "name": "sdrepeat", "node_position": { "x": 0, "y": 0 }, "parameters": { "r": 0.5, "rx": 3, "ry": 3 }, "shader_model": { "code": "", "global": "vec2 repeat_2d(vec2 p, vec2 r, float seed, float randomness) {\n\tp -= vec2(0.5);\n\tfloat a = (rand(floor(mod((p.xy+0.5*r.xy)/r.xy, 1.0/r.xy)+vec2(seed)))-0.5)*6.28*randomness;\n\tp = mod(p+0.5*r,r)-0.5*r;\n\tvec2 rv;\n\tfloat c = cos(a);\n\tfloat s = sin(a);\n\trv.x = p.x*c+p.y*s;\n\trv.y = -p.x*s+p.y*c;\n\treturn rv+vec2(0.5);\n}\n", "includes": [ "" ], "inputs": [ { "default": "0.0", "label": "", "name": "in", "type": "sdf2d" } ], "instance": "", "name": "Repeat", "outputs": [ { "sdf2d": "$in(repeat_2d($uv, vec2(1.0/$rx, 1.0/$ry), float($seed), $r))", "type": "sdf2d" } ], "parameters": [ { "control": "None", "default": 4, "label": "X", "max": 32, "min": 1, "name": "rx", "step": 1, "type": "float" }, { "control": "None", "default": 4, "label": "Y", "max": 32, "min": 1, "name": "ry", "step": 1, "type": "float" }, { "control": "None", "default": 0.5, "label": "R", "max": 1, "min": 0, "name": "r", "step": 0.01, "type": "float" } ] }, "type": "shader" }