{ "name": "weave", "node_position": { "x": 0, "y": 0 }, "parameters": { "columns": 8, "rows": 8, "width": 0.85 }, "shader_model": { "global": "float weave(vec2 uv, vec2 count, float width) {\n uv *= count;\n\tfloat c = (sin(3.1415926*(uv.x+floor(uv.y)))*0.5+0.5)*step(abs(fract(uv.y)-0.5), width*0.5);\n\tc = max(c, (sin(3.1415926*(1.0+uv.y+floor(uv.x)))*0.5+0.5)*step(abs(fract(uv.x)-0.5), width*0.5));\n\treturn c;\n}", "inputs": [ ], "instance": "", "name": "Weave", "outputs": [ { "f": "weave($uv, vec2($columns, $rows), $width)", "type": "f" } ], "parameters": [ { "default": 4, "label": "", "max": 32, "min": 2, "name": "columns", "step": 1, "type": "float", "widget": "spinbox" }, { "default": 4, "label": "", "max": 32, "min": 2, "name": "rows", "step": 1, "type": "float", "widget": "spinbox" }, { "default": 0.8, "label": "", "max": 1, "min": 0, "name": "width", "step": 0.05, "type": "float" } ] }, "type": "shader" }