tool extends GraphNode class_name MMGraphNodeBase var generator : MMGenBase = null setget set_generator func _ready() -> void: connect("offset_changed", self, "_on_offset_changed") func _draw(): if generator != null and generator.has_randomness(): var icon = preload("res://addons/material_maker/icons/randomness_locked.tres") if generator.is_seed_locked() else preload("res://addons/material_maker/icons/randomness_unlocked.tres") draw_texture_rect(icon, Rect2(rect_size.x-48, 4, 16, 16), false) if !is_connected("gui_input", self, "_on_gui_input"): connect("gui_input", self, "_on_gui_input") else: if is_connected("gui_input", self, "_on_gui_input"): disconnect("gui_input", self, "_on_gui_input") func set_generator(g) -> void: generator = g func _on_offset_changed() -> void: generator.set_position(offset) func _on_gui_input(event): if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT and Rect2(rect_size.x-48, 4, 16, 16).has_point(event.position): generator.toggle_lock_seed() update()