{ "name": "sdcircle", "node_position": { "x": 0, "y": 0 }, "parameters": { "cx": 0, "cy": 0, "r": 0.5 }, "shader_model": { "code": "", "global": "float sdCircle(vec2 p, float r) {\n return length(p) - r;\n}\n", "inputs": [ ], "instance": "", "name": "sdCircle", "outputs": [ { "f": "sdCircle($uv-0.5*vec2($cx+1.0, $cy+1.0), $r)", "type": "f" } ], "parameters": [ { "default": 0.5, "label": "Radius", "max": 1, "min": 0, "name": "r", "step": 0.01, "type": "float" }, { "default": 0, "label": "Center X", "max": 1, "min": -1, "name": "cx", "step": 0.01, "type": "float" }, { "default": 0, "label": "Center Y", "max": 1, "min": -1, "name": "cy", "step": 0.01, "type": "float" } ] }, "type": "shader" }