{ "name": "truchet_generic", "node_position": { "x": 0, "y": 0 }, "parameters": { "Size": 4, "shape": 0, "size": 6, "type": 1 }, "shader_model": { "code": "", "global": "vec2 truchet_generic_uv(vec2 uv, vec2 seed) {\n vec2 i = floor(uv);\n vec2 f = fract(uv);\n\tvec2 invert = step(rand2(seed+i), vec2(0.5));\n return f*(vec2(1.0)-invert)+(vec2(1.0)-f)*invert;\n}\n", "inputs": [ { "default": "vec4(1.0)", "label": "", "name": "in", "type": "rgba" } ], "instance": "", "name": "Generic Truchet", "outputs": [ { "rgba": "$in(truchet_generic_uv($uv*$size, vec2($seed, $seed)))", "type": "rgba" } ], "parameters": [ { "default": 4, "label": "Size", "max": 64, "min": 2, "name": "size", "step": 1, "type": "float" } ] }, "type": "shader" }