tool extends EditorPlugin var mm_button = null var material_maker = null var edited_object = null var pt_button = null var paint_tool = null func _enter_tree(): #material_maker = preload("res://addons/procedural_material/pm_material_maker.tscn").instance() #add_control_to_bottom_panel(material_maker, "ProceduralMaterial") print("Adding menu item") mm_button = Button.new() mm_button.connect("pressed", self, "open_material_maker") mm_button.text = "Material Maker" add_control_to_container(CONTAINER_TOOLBAR, mm_button) print("done") func _exit_tree(): #remove_control_from_bottom_panel(material_maker) if mm_button != null: remove_control_from_container(CONTAINER_TOOLBAR, mm_button) mm_button.queue_free() if pt_button != null: remove_control_from_container(CONTAINER_SPATIAL_EDITOR_MENU, pt_button) pt_button.queue_free() pt_button = null if material_maker != null: material_maker.hide() material_maker.queue_free() material_maker = null if paint_tool != null: paint_tool.hide() paint_tool.queue_free() paint_tool = null func _get_state(): var s = { mm_button=mm_button, material_maker=material_maker } return s func _set_state(s): mm_button = s.mm_button material_maker = s.material_maker func open_material_maker(): material_maker = load("res://addons/procedural_material/window_dialog.tscn").instance() add_child(material_maker) material_maker.popup_centered() func handles(object): return object is MeshInstance func edit(object): edited_object = object func make_visible(b): if b: pt_button = preload("res://addons/procedural_material/paint_tool/pt_button.tscn").instance() pt_button.connect("pressed", self, "paint") add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, pt_button) else: edited_object = null remove_control_from_container(CONTAINER_SPATIAL_EDITOR_MENU, pt_button) pt_button.queue_free() pt_button = null print(pt_button) func paint(): paint_tool = preload("res://addons/procedural_material/paint_tool/paint_window.tscn").instance() add_child(paint_tool) paint_tool.set_object(edited_object) paint_tool.connect("popup_hide", self, "free_paint_tool") paint_tool.get_node("PaintTool").connect("update_material", self, "assign_material") paint_tool.popup_centered() func free_paint_tool(): paint_tool.queue_free() paint_tool = null func assign_material(m): var texture var editor_file_system = get_editor_interface().get_resource_filesystem() editor_file_system.scan() editor_file_system.update_file(m.albedo) texture = load(m.albedo) m.material.albedo_texture = texture editor_file_system.update_file(m.mr) texture = load(m.mr) m.material.metallic_texture = texture m.material.roughness_texture = texture editor_file_system.update_file(m.nm) texture = load(m.nm) m.material.normal_texture = texture edited_object.set_surface_material(0, m.material)