[gd_resource type="ShaderMaterial" load_steps=2 format=2] [ext_resource path="res://material_maker/tools/painter/shaders/init_channels.shader" type="Shader" id=1] [resource] shader = ExtResource( 1 ) shader_param/r_mask = Plane( 1, 0, 0, 0 ) shader_param/g_mask = Plane( 0, 1, 0, 0 ) shader_param/b_mask = Plane( 0, 0, 1, 0 ) shader_param/a_mask = Plane( 0, 0, 0, 1 )