[gd_resource type="ShaderMaterial" load_steps=4 format=2] [ext_resource path="res://material_maker/tools/painter/paint_mr.shader" type="Shader" id=1] [sub_resource type="ViewportTexture" id=1] [sub_resource type="ViewportTexture" id=2] [resource] shader = ExtResource( 1 ) shader_param/brush_pos = Vector2( 0.493344, 0.391123 ) shader_param/brush_ppos = Vector2( 0.493344, 0.391123 ) shader_param/erase = false shader_param/brush_size = Vector2( 0.0391543, 0.0693481 ) shader_param/brush_strength = 0.5 shader_param/brush_color = Color( 0, 0, 0, 1 ) shader_param/brush_channelmask = Color( 1, 1, 1, 1 ) shader_param/pattern_scale = 10.0 shader_param/texture_angle = 0.0 shader_param/stamp_mode = false shader_param/texture_mask = Color( 1, 1, 1, 1 ) shader_param/tex2view_tex = SubResource( 2 ) shader_param/seams = SubResource( 1 )