[gd_scene load_steps=5 format=2] [ext_resource path="res://addons/material_maker/preview/preview_light.gd" type="Script" id=1] [sub_resource type="SphereShape" id=3] radius = 0.332384 [sub_resource type="SpatialMaterial" id=1] flags_unshaded = true [sub_resource type="SphereMesh" id=2] material = SubResource( 1 ) radius = 0.25 height = 0.5 [node name="Light" type="Area"] transform = Transform( 0.999755, 0.0162074, -0.0150931, 0, 0.681502, 0.731816, 0.0221468, -0.731637, 0.681335, -2.22238, 3.98251, -2.64581 ) script = ExtResource( 1 ) [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 9.31323e-010, -1.86265e-009, 1, 2.98023e-008, 9.31323e-010, 2.98023e-008, 1, 0, 0, 0 ) shape = SubResource( 3 ) [node name="Light" type="OmniLight" parent="."] transform = Transform( 1, -1.86265e-009, 9.31323e-010, -1.86265e-009, 1, 0, 0, 2.98023e-008, 1, 0, 0, 0 ) light_energy = 4.9 omni_range = 12.9508 [node name="Mesh" type="MeshInstance" parent="."] transform = Transform( 1, 1.11759e-008, -1.21072e-008, -5.58794e-009, 1, -4.17233e-007, 9.31323e-010, 0, 1, 0, 0, 0 ) cast_shadow = 0 mesh = SubResource( 2 ) material/0 = null [connection signal="input_event" from="." to="." method="_on_Light_input_event"]