tool extends Object class_name MMGenLoader func load_gen(filename: String) -> MMGenBase: var file = File.new() if file.open(filename, File.READ) == OK: var data = parse_json(file.get_as_text()) return create_gen(data) return null func add_to_gen_graph(gen_graph, generators, connections): var rv = { generators=[], connections=[] } for n in generators: var g = create_gen(n) if g != null: var name = g.name var index = 1 while gen_graph.has_node(name): index += 1 name = g.name + "_" + str(index) g.name = name gen_graph.add_child(g) rv.generators.append(g) for c in connections: gen_graph.connections.append(c) rv.connections.append(c) return rv func create_gen(data) -> MMGenBase: var generator = null if data.has("connections") and data.has("nodes"): generator = MMGenGraph.new() add_to_gen_graph(generator, data.nodes, data.connections) elif data.has("shader_model"): generator = MMGenShader.new() generator.set_shader_model(data.shader_model) elif data.has("type"): if data.type == "material": generator = MMGenMaterial.new() elif data.type == "buffer": generator = MMGenBuffer.new() elif data.type == "image": generator = MMGenImage.new() else: var file = File.new() if file.open("res://addons/material_maker/library/"+data.type+".mml", File.READ) == OK: print("loaded description "+data.type+".mml") generator = create_gen(parse_json(file.get_as_text())) file.close() elif file.open("res://addons/material_maker/nodes/"+data.type+".mmn", File.READ) == OK: generator = MMGenShader.new() print("loaded description "+data.type+".mmn") generator.set_shader_model(parse_json(file.get_as_text())) file.close() else: print("Cannot find description for "+data.type) if generator != null: generator.name = data.type else: print(data) if generator != null: if data.has("name"): generator.name = data.name if data.has("node_position"): generator.position.x = data.node_position.x generator.position.y = data.node_position.y if data.has("parameters"): for p in data.parameters.keys(): generator.parameters[p] = data.parameters[p] return generator