{ "name": "tex3d_apply", "node_position": { "x": 0, "y": 0 }, "parameters": { }, "shader_model": { "code": "", "global": "", "inputs": [ { "default": "0.0", "label": "Height", "longdesc": "The height map generated by the Render node", "name": "z", "shortdesc": "HeightMap", "type": "f" }, { "default": "0.0", "label": "Color", "longdesc": "The color map generated by the Render node", "name": "c", "shortdesc": "ColorMap", "type": "f" }, { "default": "vec3(1.0)", "label": "Texture", "longdesc": "The 3D texture", "name": "t", "shortdesc": "Tex3D", "type": "tex3d" } ], "instance": "", "longdesc": "Applies 3D textures to a rendered 3D signed distance function scene.", "name": "TEX3D Apply", "outputs": [ { "longdesc": "The textured 3D scene", "rgb": "$t(vec4($uv, $z($uv), $c($uv)))", "shortdesc": "Output", "type": "rgb" } ], "parameters": [ ], "shortdesc": "Tex3D Apply" }, "type": "shader" }