# Material Maker This is a tool based on [Godot Engine](https://godotengine.org/) that can be used to create textures procedurally and paint 3D models. Its user interface is based on Godot's GraphEdit node: textures and brushes are described as interconnected nodes. ## Download - **[Download on itch.io](https://rodzilla.itch.io/material-maker)** On Windows, you can also install Material Maker using [Scoop](https://scoop.sh): ```text scoop bucket add extras scoop install material-maker ``` ... or [Chocolatey](https://chocolatey.org/) (default or portable install): ```text choco install material-maker ``` ```text choco install material-maker.portable ``` Can't wait for next release? Automated builds from master branch are available (use at your own risk): Build Passing ## Documentation - **[User manual](https://rodzill4.github.io/material-maker/doc/)** ## Translations Translation files can be installed using the **Install** button in the **Preferences** dialog. - [Chinese translation](https://raw.githubusercontent.com/RodZill4/material-maker/f1be50b21a0f4991ac39e12a5362f5c5eb4c83a0/material_maker/locale/translations/zh.csv) (Created by **free_king**) ## Community - **[Discord server](https://discord.gg/PF5V3mFwFM)** - **[Material Maker subreddit](https://www.reddit.com/r/MaterialMaker/)** ## Screenshot ![Screenshot](material_maker/doc/images/screenshot.png) ## License Copyright (c) 2018-2021 Rodolphe Suescun and contributors Unless otherwise specified, files in this repository are licensed under the MIT license. See [LICENSE.md](LICENSE.md) for more information.