tool extends Node const STD_GENDEF_PATH = "res://addons/material_maker/nodes" var predefined_generators = {} func _ready()-> void: update_predefined_generators() func get_nodes_paths() -> Array: return [ STD_GENDEF_PATH, OS.get_executable_path().get_base_dir()+"/nodes" ] func update_predefined_generators()-> void: predefined_generators = {} for path in get_nodes_paths(): var dir = Directory.new() if dir.open(path) == OK: dir.list_dir_begin() var file_name = dir.get_next() while file_name != "": if !dir.current_is_dir() and file_name.get_extension() == "mmg": var file : File = File.new() if file.open(path+"/"+file_name, File.READ) == OK: predefined_generators[file_name.get_basename()] = parse_json(file.get_as_text()) file.close() file_name = dir.get_next() func generator_name_from_path(path : String) -> String: for p in get_nodes_paths(): print(p) print(path.get_base_dir()) return path.get_basename().get_file() func load_gen(filename: String) -> MMGenBase: var file = File.new() if file.open(filename, File.READ) == OK: var data = parse_json(file.get_as_text()) return create_gen(data) return null func add_to_gen_graph(gen_graph, generators, connections) -> Dictionary: var rv = { generators=[], connections=[] } var gennames = {} for n in generators: var g = create_gen(n) if g != null: var orig_name = g.name if gen_graph.add_generator(g): rv.generators.append(g) gennames[orig_name] = g.name for c in connections: if gennames.has(c.from) and gennames.has(c.to): c.from = gennames[c.from] c.to = gennames[c.to] if gen_graph.connect_children(gen_graph.get_node(c.from), c.from_port, gen_graph.get_node(c.to), c.to_port): rv.connections.append(c) return rv func create_gen(data) -> MMGenBase: var guess = [ { keyword="export", type=MMGenMaterial }, { keyword="connections", type=MMGenGraph }, { keyword="connections", type=MMGenGraph }, { keyword="nodes", type=MMGenGraph }, { keyword="shader_model", type=MMGenShader }, { keyword="convolution_params", type=MMGenConvolution }, { keyword="model_data", type=MMGenShader }, { keyword="convolution_params", type=MMGenConvolution }, { keyword="widgets", type=MMGenRemote } ] var types = { material_export = MMGenMaterial, buffer = MMGenBuffer, image = MMGenImage, ios = MMGenIOs, switch = MMGenSwitch, export = MMGenExport, comment = MMGenComment, debug = MMGenDebug, audio = MMGenAudio } var generator = null for g in guess: if data.has(g.keyword): generator = g.type.new() break if generator == null and data.has("type"): if types.has(data.type): generator = types[data.type].new() elif predefined_generators.has(data.type): generator = create_gen(predefined_generators[data.type]) if generator == null: print("Cannot find description for "+data.type) else: generator.model = data.type if generator != null: generator.name = data.type if generator == null: print("LOADER: data not supported:"+str(data)) if generator != null: generator.deserialize(data) return generator func get_generator_list() -> Array: var rv = [] var dir : Directory = Directory.new() for p in get_nodes_paths(): dir.open(p) dir.list_dir_begin(true) while true: var f = dir.get_next() if f == "": break if f.right(f.length()-4) == ".mmg": var n = f.left(f.length()-4) if rv.find(n) == -1: rv.push_back(n) rv.sort() return rv