/**************************************************************************/ /* gdextension_manager.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GDEXTENSION_MANAGER_H #define GDEXTENSION_MANAGER_H #include "core/extension/gdextension.h" class GDExtensionManager : public Object { GDCLASS(GDExtensionManager, Object); int32_t level = -1; HashMap> gdextension_map; HashMap gdextension_class_icon_paths; static void _bind_methods(); static GDExtensionManager *singleton; public: enum LoadStatus { LOAD_STATUS_OK, LOAD_STATUS_FAILED, LOAD_STATUS_ALREADY_LOADED, LOAD_STATUS_NOT_LOADED, LOAD_STATUS_NEEDS_RESTART, }; private: LoadStatus _load_extension_internal(const Ref &p_extension, bool p_first_load); LoadStatus _unload_extension_internal(const Ref &p_extension); #ifdef TOOLS_ENABLED static void _reload_all_scripts(); #endif public: LoadStatus load_extension(const String &p_path); LoadStatus load_extension_with_loader(const String &p_path, const Ref &p_loader); LoadStatus reload_extension(const String &p_path); LoadStatus unload_extension(const String &p_path); bool is_extension_loaded(const String &p_path) const; Vector get_loaded_extensions() const; Ref get_extension(const String &p_path); bool class_has_icon_path(const String &p_class) const; String class_get_icon_path(const String &p_class) const; void initialize_extensions(GDExtension::InitializationLevel p_level); void deinitialize_extensions(GDExtension::InitializationLevel p_level); #ifdef TOOLS_ENABLED void track_instance_binding(void *p_token, Object *p_object); void untrack_instance_binding(void *p_token, Object *p_object); #endif static GDExtensionManager *get_singleton(); void load_extensions(); void reload_extensions(); bool ensure_extensions_loaded(const HashSet &p_extensions); GDExtensionManager(); ~GDExtensionManager(); }; VARIANT_ENUM_CAST(GDExtensionManager::LoadStatus) #endif // GDEXTENSION_MANAGER_H