godot-demo-projects/xr/openxr_character_centric_mo.../project.godot

35 lines
814 B
Plaintext

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="OpenXR Character Centric Movement"
config/tags=PackedStringArray("demo", "official", "xr")
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[debug]
gdscript/warnings/untyped_declaration=1
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
[xr]
openxr/enabled=true
openxr/foveation_level=3
openxr/foveation_dynamic=true
shaders/enabled=true