godot-demo-projects/xr/openxr_character_centric_mo.../player.tscn

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[gd_scene load_steps=5 format=3 uid="uid://cpj7vtj6gr3tv"]
[ext_resource type="Script" path="res://player.gd" id="1_d31c7"]
[ext_resource type="PackedScene" uid="uid://bbvciliw3xnf6" path="res://objects/black_out.tscn" id="2_ecfc5"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_xe2ly"]
[sub_resource type="BoxMesh" id="BoxMesh_sldd7"]
size = Vector3(0.05, 0.05, 0.05)
[node name="CharacterBody3D" type="CharacterBody3D"]
script = ExtResource("1_d31c7")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_xe2ly")
[node name="XROrigin3D" type="XROrigin3D" parent="."]
[node name="XRCamera3D" type="XRCamera3D" parent="XROrigin3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, -0.1)
far = 1000.0
[node name="Neck" type="Node3D" parent="XROrigin3D/XRCamera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.1, 0.1)
[node name="BlackOut" parent="XROrigin3D/XRCamera3D" instance=ExtResource("2_ecfc5")]
[node name="LeftHand" type="XRController3D" parent="XROrigin3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 1, -0.5)
tracker = &"left_hand"
pose = &"aim"
[node name="PlaceholderHand" type="MeshInstance3D" parent="XROrigin3D/LeftHand"]
mesh = SubResource("BoxMesh_sldd7")
[node name="RightHand" type="XRController3D" parent="XROrigin3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 1, -0.5)
tracker = &"right_hand"
pose = &"aim"
[node name="PlaceholderHand" type="MeshInstance3D" parent="XROrigin3D/RightHand"]
mesh = SubResource("BoxMesh_sldd7")
skeleton = NodePath("../../LeftHand")