godot-demo-projects/xr/openxr_character_centric_mo.../objects/wall.tscn

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[gd_scene load_steps=5 format=3 uid="uid://dpn6187qjqo75"]
[ext_resource type="Texture2D" uid="uid://rek0t7kubpx4" path="res://assets/pattern.png" id="1_mflpj"]
[sub_resource type="BoxShape3D" id="BoxShape3D_r4qvg"]
size = Vector3(5, 3, 0.5)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qi3if"]
albedo_color = Color(0.690196, 0.556863, 0.909804, 1)
albedo_texture = ExtResource("1_mflpj")
uv1_scale = Vector3(3, 2, 1)
[sub_resource type="BoxMesh" id="BoxMesh_ns54c"]
material = SubResource("StandardMaterial3D_qi3if")
size = Vector3(5, 3, 0.5)
[node name="Wall" type="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_r4qvg")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_ns54c")
skeleton = NodePath("../..")