50 lines
1.8 KiB
Plaintext
50 lines
1.8 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="3D SubViewport Scaling"
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config/description="This demo shows how to scale the 3D viewport rendering without affecting 2D
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elements such as the HUD. It also demonstrates how to toggle filtering on a
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viewport. This technique can be useful in 2D games as well. For instance, it can
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be used to have a \"pixel art\" viewport for the main game area and a
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non-pixel-art viewport for HUD elements."
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config/tags=PackedStringArray("3d", "demo", "official", "rendering")
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run/main_scene="res://hud.tscn"
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config/features=PackedStringArray("4.2")
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config/icon="res://icon.webp"
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[debug]
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gdscript/warnings/untyped_declaration=1
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[display]
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[input]
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cycle_viewport_resolution={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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toggle_filtering={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[rendering]
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lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
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textures/default_filters/anisotropic_filtering_level=4
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