godot-demo-projects/3d/occlusion_culling_mesh_lod/room.blend.import

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cynp2w1tdntud"
path="res://.godot/imported/room.blend-36213b70cb5ffa4e1f840d45a32b9acb.scn"
[deps]
source_file="res://room.blend"
dest_files=["res://.godot/imported/room.blend-36213b70cb5ffa4e1f840d45a32b9acb.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
import_script/path=""
_subresources={}
blender/nodes/visible=2
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true