godot-demo-projects/networking/websocket_multiplayer
Hugo Locurcio d1f25ca4aa
Use `remotesync` instead of the deprecated `sync` in networking demos
The `sync` keyword has been deprecated since Godot 3.1.
2021-08-29 12:22:37 +02:00
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scene Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
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script Use `remotesync` instead of the deprecated `sync` in networking demos 2021-08-29 12:22:37 +02:00
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README.md Ensure most demos have descriptions and screenshots 2021-08-16 21:13:06 -05:00
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project.godot Ensure most demos have descriptions and screenshots 2021-08-16 21:13:06 -05:00

README.md

WebSocket Multiplayer

This is a sample showing how the use WebSockets along with the Multiplayer API in Godot.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/540

Screenshots

Screenshot