godot-demo-projects/networking/webrtc_minimal/minimal.gd

42 lines
1.6 KiB
GDScript

extends Node
# Main scene.
# Create the two peers.
var p1 = WebRTCPeerConnection.new()
var p2 = WebRTCPeerConnection.new()
var ch1 = p1.create_data_channel("chat", {"id": 1, "negotiated": true})
var ch2 = p2.create_data_channel("chat", {"id": 1, "negotiated": true})
func _ready():
print(p1.create_data_channel("chat", {"id": 1, "negotiated": true}))
# Connect P1 session created to itself to set local description.
p1.connect("session_description_created", p1, "set_local_description")
# Connect P1 session and ICE created to p2 set remote description and candidates.
p1.connect("session_description_created", p2, "set_remote_description")
p1.connect("ice_candidate_created", p2, "add_ice_candidate")
# Same for P2.
p2.connect("session_description_created", p2, "set_local_description")
p2.connect("session_description_created", p1, "set_remote_description")
p2.connect("ice_candidate_created", p1, "add_ice_candidate")
# Let P1 create the offer.
p1.create_offer()
# Wait a second and send message from P1.
yield(get_tree().create_timer(1), "timeout")
ch1.put_packet("Hi from P1".to_utf8())
# Wait a second and send message from P2.
yield(get_tree().create_timer(1), "timeout")
ch2.put_packet("Hi from P2".to_utf8())
func _process(delta):
p1.poll()
p2.poll()
if ch1.get_ready_state() == ch1.STATE_OPEN and ch1.get_available_packet_count() > 0:
print("P1 received: ", ch1.get_packet().get_string_from_utf8())
if ch2.get_ready_state() == ch2.STATE_OPEN and ch2.get_available_packet_count() > 0:
print("P2 received: ", ch2.get_packet().get_string_from_utf8())