godot-demo-projects/viewport/gui_in_3d/default_env.tres

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[gd_resource type="Environment" load_steps=3 format=2]
[sub_resource type="ProceduralSky" id=1]
[sub_resource type="GDScript" id=2]
script/source = "tool
extends Object
func e():
return 0
"
[resource]
background_mode = 2
background_sky = SubResource( 1 )
ambient_light_color = Color( 1, 1, 1, 1 )
ambient_light_energy = 0.28
ambient_light_sky_contribution = 0.0
ssao_blur = 1
script = SubResource( 2 )