godot-demo-projects/2d/physics_platformer/player/Bullet.tscn

87 lines
2.1 KiB
Plaintext

[gd_scene load_steps=7 format=2]
[ext_resource path="res://player/bullet.gd" type="Script" id=1]
[ext_resource path="res://player/bullet.png" type="Texture" id=2]
[sub_resource type="CanvasItemMaterial" id=1]
blend_mode = 1
[sub_resource type="ParticlesMaterial" id=2]
flag_disable_z = true
spread = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.0
angular_velocity = 38.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
scale = 0.8
[sub_resource type="CircleShape2D" id=3]
radius = 4.5
[sub_resource type="Animation" id=4]
length = 1.5
tracks/0/type = "method"
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 1.31 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1.03 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Particles2D:self_modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
[node name="Bullet" type="RigidBody2D"]
continuous_cd = 2
script = ExtResource( 1 )
[node name="Particles2D" type="Particles2D" parent="."]
material = SubResource( 1 )
lifetime = 0.3
speed_scale = 3.0
local_coords = false
process_material = SubResource( 2 )
texture = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 3 )
[node name="Timer" type="Timer" parent="."]
one_shot = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/shutdown = SubResource( 4 )
[connection signal="timeout" from="Timer" to="." method="disable"]