godot-demo-projects/3d/kinematic_char/engine.cfg

18 lines
257 B
INI

[application]
name="Kinematic Character 3D"
main_scene="res://level.scn"
icon="res://kinebody3d.png"
[input]
move_forward=[key(Up)]
move_left=[key(Left)]
move_right=[key(Right)]
move_backwards=[key(Down)]
jump=[key(Space)]
[rasterizer]
shadow_filter=3