58 lines
1.2 KiB
GDScript
58 lines
1.2 KiB
GDScript
|
|
extends KinematicBody
|
|
|
|
# Member variables
|
|
var g = -9.8
|
|
var vel: Vector3
|
|
const MAX_SPEED = 5
|
|
const JUMP_SPEED = 7
|
|
const ACCEL= 2
|
|
const DEACCEL= 4
|
|
const MAX_SLOPE_ANGLE = 30
|
|
|
|
|
|
func _physics_process(delta):
|
|
if Input.is_action_just_pressed("reset_position"):
|
|
translation = Vector3(-3, 4, 8)
|
|
var dir = Vector3() # Where does the player intend to walk to
|
|
var cam_xform = $Target/Camera.get_global_transform()
|
|
|
|
if Input.is_action_pressed("move_forward"):
|
|
dir += -cam_xform.basis[2]
|
|
if Input.is_action_pressed("move_backwards"):
|
|
dir += cam_xform.basis[2]
|
|
if Input.is_action_pressed("move_left"):
|
|
dir += -cam_xform.basis[0]
|
|
if Input.is_action_pressed("move_right"):
|
|
dir += cam_xform.basis[0]
|
|
|
|
dir.y = 0
|
|
dir = dir.normalized()
|
|
|
|
vel.y += delta * g
|
|
|
|
var hvel = vel
|
|
hvel.y = 0
|
|
|
|
var target = dir * MAX_SPEED
|
|
var accel
|
|
if dir.dot(hvel) > 0:
|
|
accel = ACCEL
|
|
else:
|
|
accel = DEACCEL
|
|
|
|
hvel = hvel.linear_interpolate(target, accel * delta)
|
|
|
|
vel.x = hvel.x
|
|
vel.z = hvel.z
|
|
|
|
vel = move_and_slide(vel, Vector3.UP)
|
|
|
|
if is_on_floor() and Input.is_action_pressed("jump"):
|
|
vel.y = JUMP_SPEED
|
|
|
|
|
|
func _on_tcube_body_entered(body):
|
|
if body == self:
|
|
get_node("WinText").show()
|