godot-demo-projects/networking/simple_multiplayer/rock.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://rock.gd" type="Script" id=1]
[ext_resource path="res://brickfloor.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 24, 24 )
[sub_resource type="Animation" id=2]
resource_name = "explode"
length = 1.0
loop = false
step = 0.1
tracks/0/type = "method"
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 1 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("sprite:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[node name="rock" type="KinematicBody2D"]
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
script = ExtResource( 1 )
[node name="sprite" type="Sprite" parent="."]
visible = false
texture = ExtResource( 2 )
region_enabled = true
region_rect = Rect2( 96, 0, 48, 48 )
_sections_unfolded = [ "Region" ]
[node name="shape" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="anim" type="AnimationPlayer" parent="."]
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/explode = SubResource( 2 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = ""