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extends Area2D
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const BALL_SPEED = 100
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var direction = Vector2(-1,0)
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var speed = BALL_SPEED
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onready var initial_pos = get_position()
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func reset():
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position = initial_pos
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speed = BALL_SPEED
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direction = Vector2(-1,0)
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func _process(delta):
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position += direction * speed * delta
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