347 lines
7.5 KiB
Plaintext
347 lines
7.5 KiB
Plaintext
[gd_scene load_steps=20 format=2]
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[ext_resource path="res://player.gd" type="Script" id=1]
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[ext_resource path="res://robot_demo.png" type="Texture" id=2]
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[ext_resource path="res://sound_jump.wav" type="AudioStream" id=3]
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[ext_resource path="res://sound_shoot.wav" type="AudioStream" id=4]
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[ext_resource path="res://osb_left.png" type="Texture" id=5]
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[ext_resource path="res://osb_right.png" type="Texture" id=6]
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[ext_resource path="res://osb_jump.png" type="Texture" id=7]
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[ext_resource path="res://osb_fire.png" type="Texture" id=8]
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[sub_resource type="Animation" id=1]
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resource_name = "crouch"
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length = 0.01
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 22 ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "falling"
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length = 0.01
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 21 ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "falling_weapon"
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length = 0.5
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 26 ]
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}
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[sub_resource type="Animation" id=4]
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length = 7.0
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 16, 17, 18, 16, 19, 20, 19, 16 ]
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}
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[sub_resource type="Animation" id=5]
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length = 0.5
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 25 ]
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}
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[sub_resource type="Animation" id=6]
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length = 0.5
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.25, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"values": [ 23, 24, 23 ]
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}
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[sub_resource type="Animation" id=7]
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length = 0.5
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 26 ]
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}
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[sub_resource type="Animation" id=8]
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length = 1.25
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 1, 2, 3, 4, 0 ]
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}
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[sub_resource type="Animation" id=9]
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length = 1.25
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 5, 6, 7, 8, 9, 5 ]
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}
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[sub_resource type="Animation" id=10]
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length = 1.25
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 10, 11, 12, 13, 14, 5 ]
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}
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[sub_resource type="CapsuleShape2D" id=11]
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custom_solver_bias = 0.0
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radius = 10.0
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height = 44.4787
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[node name="player" type="KinematicBody2D"]
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input_pickable = false
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collision_layer = 1
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collision_mask = 1
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collision/safe_margin = 0.08
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script = ExtResource( 1 )
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[node name="sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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vframes = 2
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hframes = 16
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frame = 22
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[node name="smoke" type="Node2D" parent="sprite"]
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position = Vector2( 20.7312, 3.21187 )
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rotation = -1.45648
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[node name="bullet_shoot" type="Position2D" parent="sprite"]
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position = Vector2( 30.6589, 6.13176 )
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[node name="anim" type="AnimationPlayer" parent="."]
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playback_process_mode = 1
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playback_default_blend_time = 0.0
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root_node = NodePath("..")
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anims/crouch = SubResource( 1 )
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anims/falling = SubResource( 2 )
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anims/falling_weapon = SubResource( 3 )
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anims/idle = SubResource( 4 )
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anims/idle_weapon = SubResource( 5 )
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anims/jumping = SubResource( 6 )
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anims/jumping_weapon = SubResource( 7 )
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anims/run = SubResource( 8 )
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anims/run_weapon = SubResource( 9 )
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anims/standing_weapon_ready = SubResource( 10 )
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playback/active = true
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playback/speed = 2.0
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blend_times = [ ]
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autoplay = ""
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[node name="camera" type="Camera2D" parent="."]
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anchor_mode = 1
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rotating = false
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current = true
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zoom = Vector2( 1, 1 )
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limit_left = 0
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limit_top = 0
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limit_right = 10000000
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limit_bottom = 10000000
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limit_smoothed = false
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drag_margin_h_enabled = true
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drag_margin_v_enabled = true
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smoothing_enabled = false
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smoothing_speed = 5.0
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drag_margin_left = 0.2
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drag_margin_top = 0.2
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drag_margin_right = 0.2
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drag_margin_bottom = 0.2
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editor_draw_screen = true
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editor_draw_limits = false
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editor_draw_drag_margin = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0.291992, -0.835023 )
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shape = SubResource( 11 )
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[node name="sound_jump" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource( 3 )
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volume_db = 0.0
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autoplay = false
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max_distance = 2000.0
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attenuation = 1.0
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bus = "Master"
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area_mask = 1
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[node name="sound_shoot" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource( 4 )
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volume_db = 0.0
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autoplay = false
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max_distance = 2000.0
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attenuation = 1.0
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bus = "Master"
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area_mask = 1
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[node name="ui" type="CanvasLayer" parent="."]
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layer = 0
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offset = Vector2( 0, 0 )
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rotation = 0.0
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scale = Vector2( 1, 1 )
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[node name="left" type="TouchScreenButton" parent="ui"]
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position = Vector2( 27.7593, 360.87 )
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scale = Vector2( 1.49157, 1.46265 )
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normal = ExtResource( 5 )
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pressed = null
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bitmask = null
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shape = null
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shape_centered = true
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shape_visible = true
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passby_press = true
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action = "move_left"
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visibility_mode = 1
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[node name="right" type="TouchScreenButton" parent="ui"]
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position = Vector2( 121.542, 361.415 )
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scale = Vector2( 1.49157, 1.46265 )
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normal = ExtResource( 6 )
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pressed = null
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bitmask = null
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shape = null
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shape_centered = true
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shape_visible = true
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passby_press = true
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action = "move_right"
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visibility_mode = 1
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[node name="jump" type="TouchScreenButton" parent="ui"]
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position = Vector2( 666.224, 359.02 )
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scale = Vector2( 1.49157, 1.46265 )
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normal = ExtResource( 7 )
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pressed = null
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bitmask = null
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shape = null
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shape_centered = true
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shape_visible = true
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passby_press = false
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action = "jump"
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visibility_mode = 1
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[node name="fire" type="TouchScreenButton" parent="ui"]
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position = Vector2( 668.073, 262.788 )
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scale = Vector2( 1.49157, 1.46265 )
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normal = ExtResource( 8 )
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pressed = null
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bitmask = null
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shape = null
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shape_centered = true
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shape_visible = true
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passby_press = false
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action = "shoot"
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visibility_mode = 1
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