120 lines
2.7 KiB
Plaintext
120 lines
2.7 KiB
Plaintext
[gd_scene load_steps=8 format=2]
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[ext_resource path="res://fire_particle.png" type="Texture" id=1]
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[sub_resource type="CanvasItemMaterial" id=1]
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blend_mode = 1
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light_mode = 0
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[sub_resource type="Gradient" id=2]
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offsets = PoolRealArray( 0, 0.0564972, 1 )
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colors = PoolColorArray( 0.916667, 0.92502, 1, 0, 0.920904, 0.466667, 0, 0.841686, 1, 0.541647, 0.283333, 0 )
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[sub_resource type="GradientTexture" id=3]
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gradient = SubResource( 2 )
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width = 2048
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[sub_resource type="Curve" id=4]
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min_value = 0.0
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max_value = 1.0
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bake_resolution = 100
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_data = [ Vector2( 0, 1 ), 0.0, 0.0, Vector2( 0.998617, 0.328125 ), 0.0, 0.0 ]
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[sub_resource type="CurveTexture" id=5]
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width = 2048
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curve = SubResource( 4 )
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[sub_resource type="ParticlesMaterial" id=6]
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trail_divisor = 1
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emission_shape = 1
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emission_sphere_radius = 20.0
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flag_align_y = false
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flag_rotate_y = false
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flag_disable_z = true
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spread = 0.0
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flatness = 0.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 109.87
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initial_velocity_random = 0.0
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angular_velocity = 158.27
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angular_velocity_random = 1.0
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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linear_accel = 0.0
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linear_accel_random = 0.0
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radial_accel = 0.0
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radial_accel_random = 0.0
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tangential_accel = 0.0
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tangential_accel_random = 0.0
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damping = 0.0
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damping_random = 0.0
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angle = 0.0
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angle_random = 0.0
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scale = 1.0
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scale_random = 0.0
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scale_curve = SubResource( 5 )
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color_ramp = SubResource( 3 )
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hue_variation = 0.0
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hue_variation_random = 0.0
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anim_speed = 0.0
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anim_speed_random = 0.0
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anim_offset = 0.0
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anim_offset_random = 0.0
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anim_loop = false
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_sections_unfolded = [ "Angular Velocity", "Color", "Emission Shape", "Gravity", "Initial Velocity", "Scale", "Spread" ]
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[node name="Node" type="Node"]
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[node name="Fire" type="Particles2D" parent="."]
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modulate = Color( 1, 1, 1, 0.801059 )
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material = SubResource( 1 )
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position = Vector2( 165.787, 527.801 )
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rotation = -1.5708
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emitting = true
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amount = 16
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lifetime = 1.0
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one_shot = false
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preprocess = 0.0
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speed_scale = 1.0
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explosiveness = 0.0
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randomness = 0.0
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fixed_fps = 0
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fract_delta = true
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visibility_rect = Rect2( -100, -100, 200, 200 )
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local_coords = false
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draw_order = 1
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process_material = SubResource( 6 )
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texture = ExtResource( 1 )
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normal_map = null
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h_frames = 1
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v_frames = 1
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_sections_unfolded = [ "Drawing", "Material", "Process Material", "Textures", "Transform", "Visibility" ]
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[node name="Smoke" type="Node2D" parent="."]
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position = Vector2( 377.396, 543.147 )
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rotation = -3.08183
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[node name="Magic" type="Node2D" parent="."]
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position = Vector2( 593.848, 531.064 )
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[node name="Explosion" type="Node2D" parent="."]
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show_behind_parent = true
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position = Vector2( 613.467, 182.62 )
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rotation = 3.13794
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[node name="Mask" type="Node2D" parent="."]
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position = Vector2( 192.975, 141.598 )
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