Demonstration and Template Projects
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Hugo Locurcio d90e401d2a
Improve controls and camera handling in the Truck Town demo
- Increase movement and steering speed significantly.
- Increase gravity slightly for a less floaty feeling.
- Simplify camera code (height is now constant).
- Tweaked camera distance and height to fit each vehicle.
- Fix script error when pressing Escape in the main menu
  (the demo will now quit).
2021-02-21 20:00:04 +01:00
.github
2d Merge pull request #577 from nekomatata/physics-test-controllers 2021-01-22 20:01:39 -05:00
3d Improve controls and camera handling in the Truck Town demo 2021-02-21 20:00:04 +01:00
audio
gui
loading Script updates and simplification 2021-01-06 01:32:12 -05:00
misc [Joypads] Add SDL config re-mapping tool. 2021-02-07 13:19:18 +01:00
mobile Script updates and simplification 2021-01-06 01:32:12 -05:00
mono
networking
plugins
viewport Simplify the 3D scaling demo setup, enable filtering by default 2021-02-13 02:56:51 +01:00
visual_script
.editorconfig
.gitattributes
.gitignore
LICENSE.md
README.md
file_format.sh

README.md

Godot demo projects

Each folder containing a project.godot file is a demo project meant to be used with Godot Engine, the open source 2D and 3D game engine.

Godot versions

  • The master branch is compatible with the latest stable Godot version (currently 3.2).

  • If you are using an older version of Godot, use the appropriate branch for your Godot version:

    • 3.1 branch for Godot 3.1.x.
    • 3.0 branch for Godot 3.0.x.
    • 2.1 branch for Godot 2.1.x.

Importing all demos

To import all demos at once in the project manager:

  • Clone this repository or download a ZIP archive.
    • If you've downloaded a ZIP archive, extract it somewhere.
  • Open the Godot project manager and click the Scan button on the right.
  • Choose the path to the folder containing all demos.
  • All demos should now appear in the project manager.

License

Those demos are distributed under the terms of the MIT license, as described in the LICENSE.md file.