godot-demo-projects/2d/physics_platformer/enemy.tscn

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[gd_scene load_steps=13 format=2]
[ext_resource path="res://enemy.gd" type="Script" id=1]
[ext_resource path="res://enemy.png" type="Texture" id=2]
[ext_resource path="res://bullet.png" type="Texture" id=3]
[ext_resource path="res://sound_hit.wav" type="AudioStream" id=4]
[ext_resource path="res://sound_explode.wav" type="AudioStream" id=5]
[sub_resource type="Animation" id=1]
resource_name = "explode"
length = 6.0
loop = false
step = 0.0
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 4 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Particles2D:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/keys = {
"times": PoolRealArray( 3.47394 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "method"
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/keys = {
"times": PoolRealArray( 3.20357, 5.07305 ),
"transitions": PoolRealArray( 1, 1 ),
"values": [ {
"args": [ ],
"method": "_pre_explode"
}, {
"args": [ ],
"method": "_die"
} ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("sprite:self_modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/keys = {
"times": PoolRealArray( 3.55, 4.32 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
[sub_resource type="Animation" id=2]
length = 6.75
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 5, 6, 5, 6, 5, 6, 7, 6, 7, 5 ]
}
[sub_resource type="Animation" id=3]
resource_name = "walk"
length = 1.25
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4, 0 ]
}
[sub_resource type="CircleShape2D" id=4]
custom_solver_bias = 0.0
radius = 14.0
[sub_resource type="Gradient" id=6]
offsets = PoolRealArray( 0, 0.564972, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 0.915254, 1, 1, 1, 0 )
[sub_resource type="GradientTexture" id=7]
gradient = SubResource( 6 )
width = 2048
[sub_resource type="ParticlesMaterial" id=8]
trail_divisor = 1
emission_shape = 1
emission_sphere_radius = 20.0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true
spread = 180.0
flatness = 0.0
gravity = Vector3( 0, 98, 0 )
initial_velocity = 322.73
initial_velocity_random = 0.0
angular_velocity = 0.0
angular_velocity_random = 0.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 2.4
scale_random = 0.0
color_ramp = SubResource( 7 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
[node name="enemy" type="RigidBody2D"]
input_pickable = false
collision_layer = 1
collision_mask = 1
mode = 2
mass = 1.0
friction = 0.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = 0
contacts_reported = 4
contact_monitor = false
sleeping = false
can_sleep = true
linear_velocity = Vector2( 0, 0 )
linear_damp = -1.0
angular_velocity = 0.0
angular_damp = -1.0
script = ExtResource( 1 )
[node name="enabler" type="VisibilityEnabler2D" parent="."]
position = Vector2( 16.2569, 11.0034 )
scale = Vector2( 23.5056, 10.8629 )
rect = Rect2( -10, -10, 20, 20 )
pause_animations = true
freeze_bodies = true
pause_particles = false
pause_animated_sprites = true
process_parent = false
fixed_process_parent = false
[node name="anim" type="AnimationPlayer" parent="."]
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/explode = SubResource( 1 )
anims/idle = SubResource( 2 )
anims/walk = SubResource( 3 )
playback/active = true
playback/speed = 3.0
blend_times = [ ]
autoplay = ""
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
hframes = 8
frame = 4
[node name="shape1" type="CollisionShape2D" parent="."]
position = Vector2( -1.08072, -2.16144 )
shape = SubResource( 4 )
[node name="shape2" type="CollisionShape2D" parent="."]
position = Vector2( 6.48431, 3.24216 )
shape = SubResource( 4 )
[node name="shape3" type="CollisionShape2D" parent="."]
position = Vector2( -12.495, 3.53415 )
shape = SubResource( 4 )
[node name="raycast_left" type="RayCast2D" parent="."]
position = Vector2( -33.2868, -9.34363 )
enabled = true
exclude_parent = true
cast_to = Vector2( 0, 45 )
collision_layer = 1
type_mask = 15
[node name="raycast_right" type="RayCast2D" parent="."]
position = Vector2( 29.1987, -9.34363 )
enabled = true
exclude_parent = true
cast_to = Vector2( 0, 45 )
collision_layer = 1
type_mask = 15
[node name="Particles2D" type="Particles2D" parent="."]
modulate = Color( 1, 1, 1, 0.685843 )
emitting = false
amount = 8
lifetime = 0.5
one_shot = true
preprocess = 0.0
speed_scale = 1.0
explosiveness = 0.86
randomness = 0.0
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = true
fixed_fps = 0
fract_delta = true
draw_order = 4
process_material = SubResource( 8 )
texture = ExtResource( 3 )
normal_map = null
h_frames = 1
v_frames = 1
[node name="sound_hit" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 4 )
volume_db = 0.0
autoplay = false
max_distance = 2000.0
attenuation = 1.0
bus = "Master"
area_mask = 1
[node name="sound_explode" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 5 )
volume_db = 0.0
autoplay = false
max_distance = 2000.0
attenuation = 1.0
bus = "Master"
area_mask = 1