godot-demo-projects/2d
Aaron Franke 1aaa8e1fc6
Replace Collada .dae file with a Blend file
Also set material import mode to tres for test_bed.glb
2020-10-30 15:37:33 -04:00
..
dodge_the_creeps Replace Collada .dae file with a Blend file 2020-10-30 15:37:33 -04:00
finite_state_machine Format files using updated file_format.sh 2020-10-01 14:23:54 -04:00
gd_paint Add trailing commas to enums 2020-10-30 03:24:51 -04:00
hdr Allow hiDPI in all demos that support multiple resolutions 2020-10-01 00:56:12 +02:00
hexagonal_map Allow hiDPI in all demos that support multiple resolutions 2020-10-01 00:56:12 +02:00
instancing Allow hiDPI in all demos that support multiple resolutions 2020-10-01 00:56:12 +02:00
isometric Allow hiDPI in all demos that support multiple resolutions 2020-10-01 00:56:12 +02:00
kinematic_character Allow hiDPI in all demos that support multiple resolutions 2020-10-01 00:56:12 +02:00
light2d_as_mask Allow hiDPI in all demos that support multiple resolutions 2020-10-01 00:56:12 +02:00
lights_and_shadows Allow hiDPI in all demos that support multiple resolutions 2020-10-01 00:56:12 +02:00
navigation Allow hiDPI in all demos that support multiple resolutions 2020-10-01 00:56:12 +02:00
navigation_astar Allow hiDPI in all demos that support multiple resolutions 2020-10-01 00:56:12 +02:00
particles Merge pull request #524 from Calinou/allow-hidpi 2020-10-01 02:44:54 -04:00
physics_platformer Add trailing commas to enums 2020-10-30 03:24:51 -04:00
platformer Add trailing commas to enums 2020-10-30 03:24:51 -04:00
pong Created C# networked Pong 2020-10-20 23:18:57 -04:00
role_playing_game Format files using updated file_format.sh 2020-10-01 14:23:54 -04:00
screen_space_shaders Format files using updated file_format.sh 2020-10-01 14:23:54 -04:00
sprite_shaders Allow hiDPI in all demos that support multiple resolutions 2020-10-01 00:56:12 +02:00
tween Allow hiDPI in all demos that support multiple resolutions 2020-10-01 00:56:12 +02:00
README.md

README.md

2D Demos

These demos are all 2D, but otherwise do not have a common theme.

Languages: Most have GDScript, some have GDSL

Renderers: 6 of them are GLES 3, but most are GLES 2