godot-demo-projects/mono/dodge_the_creeps
Amara M. Angel ee388dd5df Updated the dodge_the_creeps demo to include the "removing the creeps" part 2020-04-04 13:11:10 +02:00
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Properties Fix C# project files for Dodge the Creeps 2020-03-12 20:44:42 -04:00
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Dodge the Creeps with C#.csproj Fix C# project files for Dodge the Creeps 2020-03-12 20:44:42 -04:00
Dodge the Creeps with C#.sln Fix C# project files for Dodge the Creeps 2020-03-12 20:44:42 -04:00
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Main.cs Updated the dodge_the_creeps demo to include the "removing the creeps" part 2020-04-04 13:11:10 +02:00
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Mob.cs Updated the dodge_the_creeps demo to include the "removing the creeps" part 2020-04-04 13:11:10 +02:00
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README.md Move Dodge the Creeps license information into the README files 2020-03-14 01:58:57 -04:00
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project.godot Add descriptions to all projects with README files 2020-03-16 20:50:53 -04:00

README.md

Dodge the Creeps with C#

This is a simple game where your character must move and avoid the enemies for as long as possible.

This is a finished version of the game featured in the "Your first game" tutorial in the documentation, but ported to C#. For more details, consider following the tutorial in the documentation.

Language: C#

Renderer: GLES 3 (particles are not available in GLES 2)

Note: There is a GDScript version available here.

Screenshots

GIF from the documentation

Licenses

art/House In a Forest Loop.ogg Copyright © 2012 HorrorPen, CC-BY 3.0: Attribution. Source: https://opengameart.org/content/loop-house-in-a-forest

Images are from "Abstract Platformer". Copyright © 2010-2020 kenney.nl, CC0 1.0 Universal. Source: https://www.kenney.nl/assets/abstract-platformer

Font is "Xolonium". Copyright © 2011-2016 Severin Meyer sev.ch@web.de, with Reserved Font Name Xolonium, SIL open font license version 1.1. Details are in fonts/LICENSE.txt.