godot-demo-projects/misc/background_load/sculptures.tscn

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://sculptures.gd" type="Script" id=1]
[ext_resource path="res://sculpture_fountain.jpg" type="Texture" id=2]
[ext_resource path="res://sculpture_four_parts_of_earth.jpg" type="Texture" id=3]
[ext_resource path="res://sculpture_david.jpg" type="Texture" id=4]
[ext_resource path="res://sculpture_lincoln.jpg" type="Texture" id=5]
[ext_resource path="res://sculpture_thinker.jpg" type="Texture" id=6]
[ext_resource path="res://sculpture_venus.png" type="Texture" id=7]
[sub_resource type="Animation" id=1]
resource_name = "colorcycle"
length = 8.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("sculpture_four_parts_of_earth:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 0.827451, 0.25098, 0.25098, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("sculpture_fountain:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("sculpture_lincoln:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 4.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 0.32549, 0.407843, 0.862745, 1 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("sculpture_david:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 4.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 0.180392, 0.866667, 0.137255, 1 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("sculpture_thinker:modulate")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 4.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 0.898039, 0, 1, 1 ) ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("sculpture_venus:modulate")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0, 4.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 0, 0, 0, 1 ) ]
}
[node name="Node2D" type="Node2D"]
script = ExtResource( 1 )
[node name="sculpture_fountain" type="Sprite" parent="."]
position = Vector2( 152.971, 513.499 )
scale = Vector2( 0.191615, 0.191615 )
texture = ExtResource( 2 )
[node name="sculpture_four_parts_of_earth" type="Sprite" parent="."]
position = Vector2( 480.743, 588.027 )
scale = Vector2( 0.198693, 0.198693 )
texture = ExtResource( 3 )
[node name="sculpture_david" type="Sprite" parent="."]
position = Vector2( 567.784, 196.577 )
scale = Vector2( 0.447348, 0.447348 )
texture = ExtResource( 4 )
[node name="sculpture_lincoln" type="Sprite" parent="."]
position = Vector2( 211.852, 203.688 )
scale = Vector2( 0.386179, 0.378971 )
texture = ExtResource( 5 )
[node name="sculpture_thinker" type="Sprite" parent="."]
position = Vector2( 854.336, 202.363 )
scale = Vector2( 0.182302, 0.182302 )
texture = ExtResource( 6 )
[node name="sculpture_venus" type="Sprite" parent="."]
position = Vector2( 848.731, 495.153 )
scale = Vector2( 0.402249, 0.402249 )
texture = ExtResource( 7 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "colorcycle"
anims/colorcycle = SubResource( 1 )
[node name="switch" type="Button" parent="."]
margin_left = 5.0
margin_top = 6.0
margin_right = 137.0
margin_bottom = 26.0
text = "Switch to Paintings"
[connection signal="pressed" from="switch" to="." method="_on_switch_pressed"]