godot-demo-projects/3d/volumetric_fog/screenshots
Hugo Locurcio 31cc886d07
Add a volumetric fog demo
This is an example of Godot's volumetric fog capabilities
with the Vulkan renderer.

Showcased features are:

- Positive/negative density volumes that affect albedo (incoming light)
  and emission.
- Box/ellipsoid shapes, height falloff, and density modulation using a
  3D texture.
- Temporal reprojection for greater stability and avoiding flickering.
  - The difference is demonstrated with a moving fog volume.
- Global density adjustment. With FogVolume nodes that have a
  positive density, it's possible to apply volumetric fog only in
  specific areas.
2021-10-31 22:02:48 +01:00
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.gdignore Add a volumetric fog demo 2021-10-31 22:02:48 +01:00
volumetric_fog.png Add a volumetric fog demo 2021-10-31 22:02:48 +01:00