31cc886d07
This is an example of Godot's volumetric fog capabilities with the Vulkan renderer. Showcased features are: - Positive/negative density volumes that affect albedo (incoming light) and emission. - Box/ellipsoid shapes, height falloff, and density modulation using a 3D texture. - Temporal reprojection for greater stability and avoiding flickering. - The difference is demonstrated with a moving fog volume. - Global density adjustment. With FogVolume nodes that have a positive density, it's possible to apply volumetric fog only in specific areas. |
||
---|---|---|
.. | ||
.gdignore | ||
volumetric_fog.png |