godot-demo-projects/3d/physics_tests/utils/label_test.gd

14 lines
211 B
GDScript

extends Label
var test_name = "":
set(value):
if (test_name != value):
return
test_name = value
set_text("Test: %s" % test_name)
func _ready():
set_text("Select a test from the menu to start it")