godot-demo-projects/mono/android_iap/GodotGooglePlayBilling/Purchase.cs

75 lines
2.5 KiB
C#

using System;
using Godot;
using Godot.Collections;
namespace AndroidInAppPurchasesWithCSharp.GodotGooglePlayBilling
{
// https://developer.android.com/reference/com/android/billingclient/api/Purchase.PurchaseState
public enum PurchaseState
{
UnspecifiedState = 0,
Purchased = 1,
Pending = 2,
}
public class Purchase
{
public Purchase() { }
public Purchase(Dictionary purchase)
{
foreach (var key in purchase.Keys)
{
try
{
switch (key)
{
case "order_id":
OrderId = (string)purchase[key];
break;
case "package_name":
PackageName = (string)purchase[key];
break;
case "purchase_state":
PurchaseState = (PurchaseState)purchase[key];
break;
case "purchase_time":
PurchaseTime = Convert.ToInt64(purchase[key]);
break;
case "purchase_token":
PurchaseToken = (string)purchase[key];
break;
case "signature":
Signature = (string)purchase[key];
break;
case "sku":
Sku = (string)purchase[key];
break;
case "is_acknowledged":
IsAcknowledged = (bool)purchase[key];
break;
case "is_auto_renewing":
IsAutoRenewing = (bool)purchase[key];
break;
}
}
catch (System.Exception ex)
{
GD.Print("Error: ", purchase[key], " -> ", ex.ToString());
}
}
}
public string OrderId { get; set; }
public string PackageName { get; set; }
public PurchaseState PurchaseState { get; set; }
public long PurchaseTime { get; set; }
public string PurchaseToken { get; set; }
public string Signature { get; set; }
public string Sku { get; set; }
public bool IsAcknowledged { get; set; }
public bool IsAutoRenewing { get; set; }
}
}