godot-demo-projects/misc/opensimplexnoise/OpenSimplexNoise_Viewer.gd

92 lines
2.3 KiB
GDScript

extends Control
# The OpenSimplexNoise object.
var noise = OpenSimplexNoise.new()
var noise_texture = NoiseTexture.new()
# Various noise parameters.
var min_noise = -1
var max_noise = 1
# Are we using a NoiseTexture instead?
# Noise textures automatically grab and apply the noise data to an ImageTexture, instead of manually.
const use_noise_texture = false
# Called when the node enters the scene tree for the first time.
func _ready():
# Set up noise with basic info.
$ParameterContainer/SeedSpinBox.value = noise.seed
$ParameterContainer/LacunaritySpinBox.value = noise.lacunarity
$ParameterContainer/OctavesSpinBox.value = noise.octaves
$ParameterContainer/PeriodSpinBox.value = noise.period
$ParameterContainer/PersistenceSpinBox.value = noise.persistence
# Render the noise.
_refresh_noise_images()
# Do we need to set up a noise texture?
if use_noise_texture:
noise_texture.noise = noise
$SeamlessNoiseTexture.texture = noise_texture
func _refresh_noise_images():
# Adjust min/max for shader.
var _min = (min_noise + 1) / 2
var _max = (max_noise + 1) / 2
var _material = $SeamlessNoiseTexture.material
_material.set_shader_param("min_value", _min)
_material.set_shader_param("max_value", _max)
# Are we using noise textures instead?
if use_noise_texture:
return
# Get a new image if we aren't using a NoiseTexture.
var image = noise.get_seamless_image(500)
var image_texture = ImageTexture.new()
# Draw it.
image_texture.create_from_image(image)
$SeamlessNoiseTexture.texture = image_texture
func _on_DocumentationButton_pressed():
#warning-ignore:return_value_discarded
OS.shell_open("https://docs.godotengine.org/en/latest/classes/class_opensimplexnoise.html")
func _on_SeedSpinBox_value_changed(value):
noise.seed = value
_refresh_noise_images()
func _on_LacunaritySpinBox_value_changed(value):
noise.lacunarity = value
_refresh_noise_images()
func _on_OctavesSpinBox_value_changed(value):
noise.octaves = value
_refresh_noise_images()
func _on_PeriodSpinBox_value_changed(value):
noise.period = value
_refresh_noise_images()
func _on_PersistenceSpinBox_value_changed(value):
noise.persistence = value
_refresh_noise_images()
func _on_MinClipSpinBox_value_changed(value):
min_noise = value
_refresh_noise_images()
func _on_MaxClipSpinBox_value_changed(value):
max_noise = value
_refresh_noise_images()