godot-demo-projects/3d
Juan Linietsky bde04b60f3 Batch of Bugfixes
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-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
2014-12-07 02:04:20 -03:00
..
fixed_materials
kinematic_char Update cubio.gd 2014-11-05 04:21:03 +07:00
mousepick_test
navmesh missing navmesh demo and small fixes 2014-11-19 11:33:15 -03:00
platformer -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
sat_test
shader_materials
truck_town Batch of Bugfixes 2014-12-07 02:04:20 -03:00