godot-demo-projects/plugins
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addons
README.md
default_env.tres
icon.png
icon.png.import
project.godot
test_scene.tscn

README.md

Plugin Demos

This contains multiple plugin demos, all placed in a project for convenience.

Please see the documentation for editor plugins: https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html

Language: GDScript

Renderer: GLES 2

How does it work?

This project contains 4 plugins:

  • The custom node plugin shows how to create a custom node type using add_custom_type. More info.

  • The material import plugin shows how to make a plugin handle importing a custom file type (mtxt). More info.

  • The material creator plugin shows how to add a custom dock with some simple functionality. More info.

  • The main screen plugin is a minimal example of how to create a plugin with a main screen. More info.

To use these plugins in another project, copy any of these folders to the addons/ folder in a Godot project, and then enable them in the project settings menu.

For example, the path would look like: addons/custom_node

Plugins can be distributed and installed from the UI. If you make a zip that contains the folder, Godot will recognize it as a plugin and will allow you to install it.

This can be done via the terminal: zip -r custom_node.zip custom_node/*