godot-demo-projects/audio/mic_record
Hugo Locurcio fe6103256a
Allow hiDPI in all demos that support multiple resolutions
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
..
Intro.ogg
Intro.ogg.import
MicRecord.gd Handle multiple resolutions in most demos 2020-01-28 19:08:03 +01:00
MicRecord.tscn Handle multiple resolutions in most demos 2020-01-28 19:08:03 +01:00
README.md Link to the asset library from the README of each demo 2020-09-10 15:37:10 -04:00
default_bus_layout.tres
icon.png Improve icon.png for projects using default icon 2020-08-15 17:25:12 -05:00
icon.png.import
project.godot Allow hiDPI in all demos that support multiple resolutions 2020-10-01 00:56:12 +02:00

README.md

Audio Mic Record

This is an example showing how one can record audio from the microphone and later play it back or save it to a file.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/527