2fb80980b9
* 2d/physics_platformer works flawlessly on Godot 3.1 beta 8 * fix warnings for inferred node type * every script has a class_name * formatted code for better clarity * each files has its own subfolder * bullet collisions and shooting have to be executed from call_deferred * PascalCase naming for nodes |
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.. | ||
music.ogg | ||
music.ogg.import | ||
sound_coin.wav | ||
sound_coin.wav.import | ||
sound_explode.wav | ||
sound_explode.wav.import | ||
sound_hit.wav | ||
sound_hit.wav.import | ||
sound_jump.wav | ||
sound_jump.wav.import | ||
sound_shoot.wav | ||
sound_shoot.wav.import |