godot-demo-projects/2d/navigation
Hugo Locurcio fe6103256a
Allow hiDPI in all demos that support multiple resolutions
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
..
screenshots Optimize PNG images using oxipng 2020-08-16 17:48:38 -05:00
README.md Link to the asset library from the README of each demo 2020-09-10 15:37:10 -04:00
character.png Optimize PNG images using oxipng 2020-08-16 17:48:38 -05:00
character.png.import
icon.png Optimize PNG images using oxipng 2020-08-16 17:48:38 -05:00
icon.png.import
level.tscn Tweak 2D navigation polygon demo camera and remove RPG unused files 2020-03-12 22:04:42 -04:00
map.png
map.png.import
navigation.gd Many tweaks thanks to IAmActuallyCthulhu 2020-06-28 13:19:13 -04:00
project.godot Allow hiDPI in all demos that support multiple resolutions 2020-10-01 00:56:12 +02:00

README.md

Navigation Polygon 2D

Example of using 2D navigation using a NavigationPolygon in a NavigationPolygonInstance node. It uses the 2D navigation API to request a path between two points, and then traverses the resulting path.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/117

Screenshots

Screenshot