godot-demo-projects/2d/hexagonal_map
Hugo Locurcio fe6103256a
Allow hiDPI in all demos that support multiple resolutions
This is required to benefit from crisp display on hiDPI monitors.
This also fixes issues related to fullscreen and input handling
when using an hiDPI display on Windows.
2020-10-01 00:56:12 +02:00
..
screenshots Optimize PNG images using oxipng 2020-08-16 17:48:38 -05:00
tiles Update hex map demo 2020-02-03 16:37:54 -05:00
README.md Link to the asset library from the README of each demo 2020-09-10 15:37:10 -04:00
icon.png Optimize PNG images using oxipng 2020-08-16 17:48:38 -05:00
icon.png.import
map.tscn Update hex map demo 2020-02-03 16:37:54 -05:00
project.godot Allow hiDPI in all demos that support multiple resolutions 2020-10-01 00:56:12 +02:00
tileset.tres Update hex map demo 2020-02-03 16:37:54 -05:00
tileset_edit.tscn Update hex map demo 2020-02-03 16:37:54 -05:00
troll.gd Many tweaks thanks to IAmActuallyCthulhu 2020-06-28 13:19:13 -04:00
troll.png
troll.png.import
troll.tscn Misc fixes and tweaks to many demos 2020-06-27 21:07:49 -04:00

README.md

Hexagonal Game

Very simple demo showing a hexagonal TileMap and TileSet.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/111

Screenshots

Screenshot