godot-demo-projects/2d/dodge_the_creeps/Main.gd

43 lines
975 B
GDScript

extends Node
export (PackedScene) var Mob
var score
func _ready():
randomize()
func new_game():
score = 0
$HUD.update_score(score)
$Player.start($StartPosition.position)
$StartTimer.start()
$HUD.show_message("Get Ready")
$Music.play()
func game_over():
$DeathSound.play()
$Music.stop()
$ScoreTimer.stop()
$MobTimer.stop()
$HUD.show_game_over()
func _on_MobTimer_timeout():
# choose a random location on the Path2D
$MobPath/MobSpawnLocation.set_offset(randi())
var mob = Mob.instance()
add_child(mob)
var direction = $MobPath/MobSpawnLocation.rotation + PI/2
mob.position = $MobPath/MobSpawnLocation.position
# add some randomness to the direction
direction += rand_range(-PI/4, PI/4)
mob.rotation = direction
mob.set_linear_velocity(Vector2(rand_range(mob.MIN_SPEED, mob.MAX_SPEED), 0).rotated(direction))
func _on_StartTimer_timeout():
$MobTimer.start()
$ScoreTimer.start()
func _on_ScoreTimer_timeout():
score += 1
$HUD.update_score(score)