godot-demo-projects/2d/isometric_light
Juan Linietsky 9264a4ab12 Option in Android export to use 32 bits buffer. 2015-03-31 19:02:40 -03:00
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cubio
character_shder.res
column.scn
cubio.gd
cubio.scn
energy.png
engine.cfg back buffer copy node, to improve on texscreen() 2015-03-12 01:05:50 -03:00
faceColor.png
faceMask.png
faceNormal.png
fire.png
floor_shader.res
light2.png
map.gd
map.scn New option to send canvas to render buffer 2015-03-16 01:14:59 -03:00
shadow_blob.png
shoot.gd
shoot.scn
shoot_halo.png
tileset.res
tileset_scene.scn
torch.scn
torch_light.png
torch_shader.res
wall_shader.res